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It seems that one of the hottest topics in the industry is Direct-to-Device (D2D) cellular service that can bypass terrestrial cell towers and connect cellphones directly to satellites. I’ve already seen claims being made that D2D technology will solve the rural cellular issue since everybody will have cell coverage. Today’s blog looks at some of the reality behind these claims.
There are a lot of players suddenly in this space. Not surprisingly, SpaceX / Starlink already has hundreds of satellites in orbit and plans for 15,000. AST SpaceMobile is partnering with AT&T and Verizon. Globalstar originally pioneered Apple’s SOS emergency test service and was recently acquired by Amazon, which recently applied for licenses for 5,105 satellites for D2D. Lynk Global has partnered with more than 45 cellular companies worldwide. EchoStar and Viasat have also announced plans to enter the market.
Basic Technology. The satellites will circle at heights between 200 and 550 miles above Earth and will be traveling at 17,000 miles per hour. At least for now, nobody has figured out how to hand off calls between a satellite and terrestrial cellular network. There are some limitations for D2D that are largely defined by physics.
What does this all mean from a practical perspective? The D2D satellites will be able to connect to a large number of people who are outdoors, within the overall limitation of the number of simultaneous people that can be connected at one time. We won’t know until somebody shows us what this will mean for connecting a lot of people in a small area, like at a rural rock concert.
Early trials have shown that D2D has some capacity for making a connection to a moving vehicle. This is never going to be as guaranteed as when standing outdoors, and it will likely depend on the type of vehicle and the speed being driven.
D2D is not going to work directly indoors. It’s possible that somebody will develop an outdoor receiver that can bounce a signal to go in through a window. It would make sense to do this in conjunction with something like a Starlink receiver.
It’s hard to envision D2D as a standalone cellular service, except possibly for the rare person who spends most of their time outdoors.
To be fair to the industry, at least for now, the big D2D providers aren’t touting it as a standalone cellular service. They are talking about this being an add-on to normal cellular plans. This doesn’t make much sense in urban areas where normal cell coverage is already ubiquitous and strong. But this could be an interesting additive to a cell plan for folks who either live or travel a lot in rural areas. It’s a cool technology, but a lot of the excitement could be empty hype, which seems to be the norm for most new technology products.
There is only one statistic that is really going to matter for D2D, which is the number of people willing to pony up a monthly fee to use it. The one thing going for the new technology is that there is a lot more serious demand for any kind of cellular coverage in the third world than there is in the rural U.S. Maybe that’s the real market they are shooting for.
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