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The Battles in the Online Video Game Streaming Market Are Heating Up

In a previous article, I reported on the problems that Facebook (Meta) is facing—currently betting the house on its Meta service, based on a software platform that will create a virtual reality (VR) networked environment.

I mentioned that I was critical about this business model and that I don’t see, at least for the foreseeable future, a platform (based on VR) that would turn the internet or mobile networks into VR environments. I also mention that I do see interesting markets for VR in certain sectors.

By far, the most lucrative of these markets is gaming.

Here, VR is already well-entrenched, and there is no doubt that further developments in virtual reality and augmented reality (AR) will take this market further. And yes, the trend here is also very much towards networked gaming platforms.

Over the last few years, it has become clear that the big digital media companies aim to become the dominant players—unfortunately, at the cost of the many smaller (local) players in this market. Microsoft has clearly put its claim on this market, as have Apple, Google, Amazon and Meta (Facebook). They are all making big investments.

These companies will follow a similar business model as Netflix and are going to offer many online games based on a low monthly fee. The battle that is unfolding is very much the same as we saw happening in the video streaming market.

The gaming market is bigger than the total video market—television, streaming and music combined, so the stakes are very high. The market is estimated to currently generate close to U.S.$200 billion (AU $279 billion) a year.

But beyond Facebook, none of the other players envisages that these gaming platforms are going to replace or overtake larger and broader internet or mobile platforms. If Facebook continues with its Meta business, it will mean that it will become a key player in the game market, but I can’t see this as a good fit with its current social media platform.

Furthermore, Facebook is not a leader in this market. Nintendo and Sony have long dominated the market—both also prominent players in the online gaming market—and Facebook digital media competitors are all moving into this market as well.

The larger players are now rapidly buying up the smaller players, so there is no doubt that it will be the large digital media companies that are going to dominate this market, and the market for local operators will be squashed—similar to what we have seen happening in other digital media markets (video entertainment and music).

So, the battle is on. However, smaller gaming studios have the advantage of innovation and creativity, and they can still play a vital role in the market. Nevertheless, the market will be tough for anyone. Those still operating in the stand-alone market will find it difficult to survive (perhaps except for a few niche players) as this market will continue to survive—albeit as little brothers of the big online gaming companies.

A final word on Facebook. Yes, it will become a major player in this market, and its Meta investments will lead to new products and services. The question, however, will be: What will this mean for the old Facebook service? Facebook is dominant (outside of China) in the social media arena, but in the online gaming market, it is hard to see that Facebook will be the dominant player.

By Paul Budde, Managing Director of Paul Budde Communication

Paul is also a contributor of the Paul Budde Communication blog located here.

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